Haven’t finished yet, but it’s a worth sequel of the first VR masterpiece! For me — it’s a top‑tier title—one that sets a high bar and shows just how far VR can go. Too often, what’s on offer feels like a succession of incomplete experiments – the shoulders of giants on which other VR games might build. Asgard’s Wrath 2 is greater than the expectations one might have had for this sequel. Players new to VR gaming are likely to be quite impressed — but as someone who’s been into VR for a while, it’s tough to see past the problems and enjoy the parts that pop.

When that all came together I felt like a complete badass (pulling off chains like striking down one enemy with my sword before shooting an arrow at another across the room), then swatting an enemy projectile back in the face of a third chiseled reptile, all without taking a hit – there’s really no better way to experience that than in VR. Some of these even have fun mixed-reality components where you’ll find yourself back in your real home fighting off evil minions through portals ripped in your living room (a nice use of the Quest 3’s AR capabilities that won’t show up if you’re on older hardware). More importantly (the four self-contained stories told through each of the playable characters had more of my attention anyway), serving as bite-sized tales that carried the moment-to-moment drama while the larger cosmic conflict loomed in the background. Building upon the many successes of its extremely good and still worth-playing predecessor (this superb sequel improves and expands upon just about everything), from combat and exploration to the significantly more fleshed out animal companions who accompany you on your journey. Its beautiful world (excellent combat), great interface, and straightforward but detailed story come together to form something spectacular. Asgard’s Wrath is a fantastic action-adventure RPG that can stand with the best of them on consoles and PC, but the fact that it’s meticulously crafted for VR means it sits in a league of its own.

It’s a shame — because each character has just as much potential to carry a story as Abraxas does, they’re just not given the time or design space to stand out in the same way. It takes all the best things about a God of War boss fight – the scale, the brutality, the inventive combat mechanics – and uses them to create the kind of gameplay experience you can only have in VR. NPR’s reviewer said Asgard’s Wrath 2 had become his new favorite VR game and wrote that “the gameplay, pacing, and story https://anubis-wrath-game.com/en-in/ are a gift from the gods”. Even after dozens of hours (when I finally unlocked the final character), they kept introducing new ideas, like prayer beads that can be used as either a shield, a whip, or to create portals to aid in puzzle solving. Even the more mundane characters are still interesting and feel great to play, owing to an abundance of neat mechanics that help you solve puzzles and defeat bosses. Likewise (there are a couple repeated minibosses every now and again that didn’t feel entirely necessary), like the three times I fought a big cat-serpent monster.

Updates on Asgard’s Wrath 2.

The action is constant, the visuals are impressive, and the overall experience feels incredibly modern. Asgard’s Wrath 2 feels like one of the most inspired VR games I’ve played in a long time. The Serpopard boss fight is incredible the first time — and there’s a dozen more sequences that are just as captivating that will stick in my mind for years to come. It feels like Asgard’s Wrath 2 starts sprinting towards the finish line when there’s still half the game left to play. I don’t know if the studio ran out of time, money, ideas, or all three, but it certainly feels like this game was dragged out way longer than it should have been, with dramatically diminishing returns the longer it goes on.

anubis wrath

Legendary Domains.

UploadVR said it “offers Quest players more than ever — on an uncharted scale”. Players are assisted in combat by followers, who also have their own stories.

This action RPG in an open world establishes a new benchmark for virtual reality and rivals the top contenders.

Until the credits rolled (Asgard’s Wrath 2 consistently presented amazing concepts), and I can hardly recall an RPG that excelled at keeping me engaged like this one. When I later found myself in control of a hero lacking a shield and with limited melee options, I was compelled to completely adjust my mindset to accommodate ranged gameplay, incorporating a new array of abilities, including a squid turret I could deploy for suppressive fire and a throwable mine that I could shoot with a bow, sending my foes to the afterlife in a fiery blast. Although those scaly Adonises awoke an unexpected part of me (it took a considerable amount of time before I began to encounter the mummies), snakes, parasitic insects, and the not-so-attractive ordinary crocodiles that populated the remainder of my bestiary. This means that simply spamming attacks during encounters won’t be an option, prompting you to utilize all the abilities available to your chosen hero and think swiftly. For instance, if you persist in repeatedly hurling your ranged weapon at one of the intriguingly attractive crocodile people, they won’t tolerate it for long, and you’ll soon witness them catching your weapon in their strong hands and throwing it back at you. Although the combat in the first installment was impressive (it mainly emphasized melee combat), requiring you to adopt a defensive strategy and chip away at enemy shields before you could launch an attack.

A significant number of games will soon be eliminated from Xbox Game Pass.

anubis wrath

Harness your power as a god (possess mortal heroes), battle monsters, and adventure into ancient myths across Norse and Egyptian realms. Follow Wccftech on Google to get more of our news coverage in your feeds. It’s altogether an unfortunate start to 2026, and a sign that the mass layoffs that have plagued the industry for the last few years aren’t going away anytime soon.